Saturday, December 28, 2019

Essay on Online Gaming - 2556 Words

Introduction The video gaming industry generates revenue of between 18 and 25 billion US dollars per year (according to various estimates), with development costs, revenue and use/audience comparable (and often exceeding) that of the movie industry.--John Kirriemuir, Ceangal Why should businesses care about gaming? After all, how much are people willing to spend on entertainment? Surprisingly, quite a lot. The video gaming industry generates revenue of between 18 and 25 billion US dollars per year (according to various estimates), with development costs, revenue and use/audience comparable (and often exceeding) that of the movie industry. With the arrival of the next-generation online consoles from Sony, Nintendo, and Microsft,†¦show more content†¦Pros: 1. Increases Multiplayer Network 2. Allows gamers around the world to interact with one another 3. Friendships in Clans 4. Increases Interactivity with Voice Communications 5. Offers original gameplay each time with different users 6. Gaming communities in forums, messageboards, etc. Cons: 1. Many games require broadband connections, which can be quite expenisve 2. Pay to Play Games: Games requiring a monthly subscription to play games 3. Requires high-end computer hardware to prevent low frames per second(choppy gameplay) 4. Lag: referring to delays within computing communications 5. Addictive gameplay can cause underperformance in the real world 6. Annoying interactions with other users 7. More susceptible to viruses 8. Cheaters that have downloaded different hacks 9. Possibly increases violent tendencies Asian Gaming Market Ever since the start of videogames, Japanese videogame companies have dominated the industry. Sony, Nintendo, Sega, Atari, and all the other companies originate from Japan. Yet this has begun to change with the emergence of third-party developers and, of course, Microsoft. In looking at the Asian videogame market, we will be focusing on the two major representatives--Japan and China. First, let us begin with Japan. We haveShow MoreRelatedOnline Gaming And Its Effect On The World Of Online Casino Gaming1731 Words   |  7 Pages Blog 13 – How Guts has become one of the biggest online casinos in the world If you want to be a true major player within the world of online casino gaming you need to know how to deliver a consistent product offering. Sadly, while this seems simple enough on paper, so many online casinos fall short in such regard. Many will have lost count of how many ‘flash in the pan’ online casinos that they have come across. While many online casinos seem to not hang around long enough to make any real industryRead MoreOnline Casino : An Online Gaming1765 Words   |  8 PagesBlog 31 – Is BuzzSlots an online casino worthy of the ‘buzz’? Take a single glance at an online casino and one thing will become immediately obvious, that being that there is a steady influx of new online casinos making the rounds in 2016. 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